Vorald was extremely suspicious of our heroes, but at least he had instructed the eladrin archers to lower their weapons. Abderus, Mort, and Griffo argued forcefully with Vorald, making the point that even a couple of dumb half-orcs would know better than to kill people and then bring the incriminating evidence directly to the local authority, and arguing that their defense of Elisandra and Perion should certainly count in the party’s favor. Vorald eventually conceded grudgingly to at least let everyone inside the walls to continue the conversation in a more comfortable environment. (Perion commented that this was the warmest welcome anyone had received from Vorald in weeks…)
Although Wiadale is a beautiful town, with elven and eladrin buildings built around and even inside the living trees, it was clear that not all was well, as the townspeople looked worried and fearful for the future. Vorald led the group to a great hall build around two huge trees whose lower limbs formed rafters and supported chandeliers to light the hall. Griffo realized that this architecture closely matched the style of Mithrendain, the “Autumn City”, an ancient and now mostly abandoned Eladrin fortress city that predated even the eladrin-drow wars of millenia past. When Griffo commented on this, Vorald confirmed that indeed Wiadale lies on the outskirts of Mithrendain.
Soon the topic of conversation turned to the impending goblin threat to Wiadale. Vorald revealed that the threat came from the nearby kingdom of Nachtur, ruled by a hobgoblin wizard of great power known as The Great Gark. Griffo revealed himself to be a student of history as well, pointing out that the arch-fey explorer Deledran the Brave, who once fought goblin armies, would be a welcome ally in these times. Mort and Abderus also revealed unexpected depths as they discussed ways to protect and fireproof Wiadale’s wooden walls with borax harvested from dried-up lake beds. Vorald warmed somewhat to the adventurers as the conversation continued, although he did double-check with Zarn, an eladrin wizard, to confirm whether Abderus’ suggestion was valid. Nonetheless, he eventually decided to allow the weary adventurers to stay in Wiadale for the time being.
Weary though our heroes were after the deadly combats of the day, some daylight remained, and after dividing up their treasure won from recent victories, they set forth to replenish their supplies and improve their armaments from the merchants of Wiadale. Mort purchased a light shield from a smithy named Rayang (having decided that his heavy shield was too encumbering), and considered but ultimately decided against purchasing an expansive magical warhammer from the same. Meanwhile, Griffo and Perion, becoming friends, were asking around after magical amulets, and eventually were able to procure an amulet of protection from an elderly eladrin witch, which they promptly sold back to Mort for a tidy profit (once Mort finishes paying his IOUs to each of them, anyway…)
Later that evening, our heroes (including Perion and Zarn) made their way to the Brew-Berry Lounge, a local bar whose decor includes a set of satyr horns mounted on the wall over the kegs. Though eladrin seem not to be drinkers of beer or ale, Mort and Abderus found the barkeep’s special mead, “Dryad Sweat”, to be a surprisingly decent substitute despite its name. Plans were discussed, especially once Vorald arrived to join in the conversation, and the adventurers eventually agreed that as much trouble as Wiadale seemed to be in, they were more needed back in Silvermont. They made plans to return to the First Work in the morning, with Zarn kindly volunteering to use his eladrin magics to re-open the portal, and send word to Advero Brial in Khotham reiterating Wiadale’s need for assistance.
As the evening wore on, and the mead continued to flow, many hijinks ensued, including a surprisingly weak attempt by Abderus (natural 1) at intimidating one of the eladrin archers, a drunken “fey step” demonstration by Zarn that nearly ended in disaster, a dire wolf barbecue hosted by our heroes for the benefit of the town guards, and to top it all off, a gnome-and-halfling-tossing competition between Abderus and Mort (which Abderus won, and Perion lost). Eventually, the party wound down, and our heroes retired for some much needed rest.